Be sure to confirm counter hits off this. A very solid character that relies heavily on fundamentals, especially in neutral. The horizontal range for this move makes it a great move to hit deep. Can be used as a fullscreen punish and will setup a tech punish setup if it hits. Use this if you get a hit confirm while in the corner.
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Third part of the 5A 6AA, a slice that moves far forward. The distance is shortened if you hit the wall. The second one you can just use delay 2C to catch all directions and go into 5C for an air combo. Mizuumi Getting Started Community Roadmap. Angle of the kick fluctuates depending on the button.
Still has clash like in MBAC, but has been changed a bit. The downward stab shared by all Nanaya moons. Chargeable overhead variant of the kick.
Goes into slow motion then, unlike his other styles where he jumps slowly over and is blockable, he makes a clone of him that goes higher while there is another under him like his Blood Heat version in Crescent and Full.
Nanaya Shiki – Tsukihime – Zerochan Anime Image Board
This Arc Drive is an unblockable move but it is possible to dodge it. Hit confirm to B C at max sgiki for full benefit. His only air move that has a decent horizontal range, but because it’s an A attack, don’t expect miracles.
Even though it does move nanayq forward, it does not move him very far. There are many things you can do with this throw. Abuse the hell out of it and use it in a similar manner as other Nanaya pressure. A’s into an airdash, and so this is good for the occasional air poke.
In this style, he has very easy meter management since you do not have to worry about circuit sparking. So a example would be that you did a facing right, your final throw ender will send them back to the left.
Melty Blood/Shiki Nanaya/PS2
Note – Hitting a button at the end of the move will cause Nanaya to perform an airthrow type move which will send them back to shiiki ground. Nanaya is smooth, confident, and treats life and death casually.
Unlike Crescent, this move only hits once. C and pressure with j.
Shiki Nanaya VOICE
Using C while the opponent on the ground after any hit confirm can lead to some nasty mix-ups. You nanata cancel it into another move like a low for a high low so all the opponent has to do it block high. For some characters it is extremely difficult to complete the full OTG combo.
A very fast air jab. It has notable start-up but its hitbox is respectable and is key to Nanaya’s zoning and pressure game. Similar to Shik, though this move is actually air unblockable but loses its clash frames.
shiki nanaya on Tumblr
Great zoning tool or to anticipated people jumping out of your pressure. Retrieved from ” http: If you charge it to the max, 5BB becomes an overhead. Pretty much F-Nanaya’s best move. Retrieved from ” http: There really is not any use for this move shiik of combos as you cannot cancel it on block.
Very fast move but whiffs on most crouching characters. This has the furthest horizontal reach in F-Nanaya’s moveset and is fundamental for poking and keeping pressure.