The number of missions is somewhat limited, and they appear to have locked-in variables, that is, the ships and their behavior are the same with each playing canned. The “realism patch” available from Jane’s website janes. You can hear three guys talking at you simultaneously, without the “cut-out” audio sound characteristically heard when three wav files compete for the same CPU space. Add any upgrades or assistants as you need. Missions take a long time and require careful planning and attention to protocol. This document is copyrighted by Kuo-Sheng “Kasey” Chang c , all rights reserved excepted as noted in the disclaimer section.

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To webmasters who wish to archive this FAQ on their website, hnuter read below. Sub Command was a pure EA title without Jane’s endorsement.

Sonalysts Combat Simulations – (I) Hunter/Killer

The radio message about a large ship leaving is false. Use ONLY passive torpedoes. I will NOT answer stupid questions like the ones above unless I’m in a really good mood. There are blind spots behind you known as “the baffles” that it cannot cover.

The boat’s heading, speed, and depth can be quickly monitored and changed here. Red means they got you for sure and would be sending a torpedo your way any second. A 688i torpedo only 688i hunter killer a Koni, doesn’t sink it. After all, it depends on YOU the player.


If you’re shallow, go deep, and vice versa. Head for the first reported location of the Kilo and the minefield. The missile will self-destruct if it went beyond the destruct distance without homing in on anything.

688 (I) Hunter/Killer Review

Then eventually heads off to somewhere unknown. That’s right there! To contact me, see 0. How hard can this be? This section was added 688i hunter killer any websites who don’t seem to understand this. Strap-it-on-a-Tomahawk,-plot-five-waypoints, and send it waaay up!

Ignore the part of the order about “hostile intent”. Second is drop a decoy appropriate for the depth you’re in. If it sank 688i hunter killer the mines, feel free to spend the remaining torpedoes on the remaining ships. The improved version moved the dive planes from the conning tower to the bow to improve maneuverability, added 12 vertical launch system VLS launch tubes for Tomahawk cruise missiles, additional quieting, and improved sonar and computer support.

You’ll find two subs nearby the pickup point, the rest patrolling outside.

Jane’s (I) Hunter/Killer – Walkthrough/FAQ

I can live with that. The Akula should 688i hunter killer at you at a pretty decent speed. The sound suddenly is travelling a different path to you, and TMA just process the data as if sound is travelling straight. Measuring feet in length, 33 feet across, and displacing tons submergedthe submarine is capable of firing wire-guided Mark 48 ADCAP torpedoes, Harpoon anti-ship missiles, and vertically-launched Tomahawk cruise missiles all over the place.


You don’t want them to launch at you in the first place. Training, Single, and Campaign.

The layout is so efficient, there is almost no need to use the keyboard. Those two should pop up easily. If the Killet pound you with torpedoes, the Akulas and the Slavas will join in, as you see from that wild melee above.

TLAM, Harpoon, or torpedo. Detected by Spruance Mission 1: The information compiled in this USG has been gathered independently through the author’s efforts except 688i hunter killer noted.